I also succeeded with the pc example, although again I had to write a patch
(for drand48). All of these I suspect are not ANSI C and you should probably
either drop them or implement them using ANSI functions and put them in the
library .c files.
pc compiled with all optimizations including inlining rendered to the
default wav soundfile in 2:16 on my Dell Pentium II 480 MHz with 128 MB Ram
and 8 GB free on the EIDE hard disk. This is just about exactly 2 times real
time. The soundfile had some click artifacts (Cool Edit showed they were not
just clipping). I think Csound would have rendered a similar file in less
than real time.
The elpelele example would not compile to C source on my PC, with an error
about the MIDI file being corrupt (although it played fine in WinAmp).
-----Original Message-----
From: John Lazzaro [mailto:lazzaro@CS.Berkeley.EDU]
Sent: Tuesday, August 24, 1999 9:19 PM
To: gogins@nyc.pipeline.com
Cc: saol-dev@media.mit.edu
Subject: Re: Sfront patches for Visual C
> I hope that you will incorporate my patches, or the equivalent, and also
> that you will consider making some changes to the sfront system.
Thanks for the patches and the suggestions! I'll probably be
synthesizing your patches with Richard Dobson's Win98 port he
posted on his website, and try to make a new sfront version
that compiles out of the box on VC++, although since I don't
have a machine to test it on a few iterations may happen ...
when the new version is ready I'll post the news to the mailing
list,
--jl
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